| The top sibling parent has the correct explanation, however, I'll expand a bit. Games prior to Quake were bound to specific O/Ss and/or hardware components. DOOM was still bound to DOS AFAIK, so it's not portable without significant changes. Older games are even worse - not only they were bound to DOS, but also to the display adapters of the time (CGA/EGA), which required some sort of emulation (or translation, depending on the approach) in order to be ported. Games based on the Build engine (written by Ken Silverman), like Duke Nukem 3D and Blood are... simply written in very poor form. Carmack is a tidy programmer, Silverman isn't. Quoting Fabien Sanglard: > Looking at the innumerable ports that spawned Doom/Quake, I was always puzzled to see so few ports of Duke Nukem 3D. The same question arose when the engine was ported to OpenGL only when Ken Silverman decided to do it himself. The answer is in his analysis: https://fabiensanglard.net/duke3d/code_legacy.php. |