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by pjc50 1380 days ago
Quake basically pre-dated hardware rendering on consumer hardware. To a great extent, the consumer 3D accelerator market exists because of Quake. https://fabiensanglard.net/3dfx_sst1/
2 comments

Aaah the brief, heady days of “no serious gamer would use a hybrid 2D/3D card” and the Voodoo fill rate wars. Fun times!
Voodoo... that's a name I haven't heard in awhile... thanks for that fun memory. Those were interesting times.
Quake and id Software were pioneering things we just take for granted now.

I remember playing QuakeWorld when it came out, on Linux, over a dial up modem. You had ping times of 200-300ms and it was playable. You have to remember at the time Doom and other games were LAN-only. John Carmack used to keep a .plan file with some really cool details behind Quake/QuakeWorld development. Check out Aug 02, 1996 for some detail behind the netcode[1]. You can read the future of gaming being invented right there.

[1] https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...