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by deckard1
1386 days ago
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Quake and id Software were pioneering things we just take for granted now. I remember playing QuakeWorld when it came out, on Linux, over a dial up modem. You had ping times of 200-300ms and it was playable. You have to remember at the time Doom and other games were LAN-only. John Carmack used to keep a .plan file with some really cool details behind Quake/QuakeWorld development. Check out Aug 02, 1996 for some detail behind the netcode[1]. You can read the future of gaming being invented right there. [1] https://github.com/ESWAT/john-carmack-plan-archive/blob/mast... |
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