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by crispyalmond 1393 days ago
Does this mean they are also removing the VisualShader as well? Or purely the scripting part?
2 comments

It seems likely that enough people use VisualShader to justify its existance. It is also common to define shaders visually, for instance in Blender.
Composition based approaches also apply particularly well to shaders, since their main drawback being lack of control flow is not a big issue for shaders.
Shaders are also far more I/O dependent, with direct feedback visually of the result, there is little abstraction like in programming where the visual feedback isn’t (always) direct.
FTA: “To be clear, this refers to the VisualScript scripting language, and not to visual shaders. Visual shaders are working well and appreciated by many users, so they're not going anywhere.”