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by gridspy 1402 days ago
It seems likely that enough people use VisualShader to justify its existance. It is also common to define shaders visually, for instance in Blender.
2 comments

Composition based approaches also apply particularly well to shaders, since their main drawback being lack of control flow is not a big issue for shaders.
Shaders are also far more I/O dependent, with direct feedback visually of the result, there is little abstraction like in programming where the visual feedback isn’t (always) direct.