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by boboche 1402 days ago
Still remember FS 1.0 on an IBM PCjr with cheezy sounds and pseudo vector graphics, yet it was amazing. I’m grateful (and still amazed) seeing this level of tech today through my inner-kid’s eyes of back then.

One can only wonder how it will be in the next decades.

Hard to NOT at least consider we are living in a simulation too ;).

4 comments

I played the original Sublogic Flight Simulator on my TRS-80 Model I, dogfighting three enemy flying aces, each represented as a single block "pixel". I haven't played it since Microsoft acquired it, though. Has it changed much?
Until and including FSX there were still many things carried over from the sublogic days. Like the key indings, picture in picture modes etc.

Msfs2020 was a clean room rewrite though so there aren't any there.

The entire “living in the simulation” premise raises too many questions. Like, the simulation of what? Is there a “real world” that is being simulated? Who, then, simulates our world, and for what purpose?

The universe can well be a computation, but “simulation” is a whole another thing.

The simulation… of this. Video games are all simulations of universes of varying complexity and laws, only some of which corresponding to our reality. More generally, there’s no requirement that a complex/comprehensive simulation must reflect some reality — it just needs to be internally consistent.

Why is also not really a requirement either; we already know that “for its own sake” and “because I could” has been sufficient justification for many of our concoctions. There could be a real reason… but it doesn’t really matter if there is or isn’t. Let’s say to compute the ultimate question to the universe.

And the Who, ultimately, exists outside of our universe, and thus presumably cannot be identified (just as your sims character does not know of you… he can only detect your impact on his world — if you impact it).

The main issue with the simulation argument is that it doesn’t matter if it were true; if the simulation is done correctly, it’s indistinguishable from not-simulation — and you presumably only exist within the simulation so there’s no matrix-style breakout. There’s nothing to do with this information

I couldn't land without crashing but luckily the terrain was perfectly flat so I could just drive where I wanted to go. I did a few long distance, cross-country drives by pointing in the right direction and setting an alarm. At the prescribed time I would come back and make minor corrections before finally parking at my destination airport.
I played many long hours with that. I still have the original disk it ran from, a single 5 1/4" floppy.
It is just two clicks away: https://s-macke.github.io/FSHistory/
Holy cow - that’s faster than most modern websites load!

And playable on an iPhone as well !

Thanks for sharing.

Thanks.

The website is fast because most of the code is written in plain C and compiled to WebAssembly. No libs or frameworks are involved, not even libc. The memory allocation code is three lines in total. The emulator runs also outside of the browser with libSDL.

FS4 <3 I used to play this for hours as a kid! What a trip to see it again. Thank you for sharing! For 1989, it's pretty impressive...
This is great! Runs a lot faster than on the Apple II back in the day, too.