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by setr
1402 days ago
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The simulation… of this. Video games are all simulations of universes of varying complexity and laws, only some of which corresponding to our reality. More generally, there’s no requirement that a complex/comprehensive simulation must reflect some reality — it just needs to be internally consistent. Why is also not really a requirement either; we already know that “for its own sake” and “because I could” has been sufficient justification for many of our concoctions. There could be a real reason… but it doesn’t really matter if there is or isn’t. Let’s say to compute the ultimate question to the universe. And the Who, ultimately, exists outside of our universe, and thus presumably cannot be identified (just as your sims character does not know of you… he can only detect your impact on his world — if you impact it). The main issue with the simulation argument is that it doesn’t matter if it were true; if the simulation is done correctly, it’s indistinguishable from not-simulation — and you presumably only exist within the simulation so there’s no matrix-style breakout. There’s nothing to do with this information |
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