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by 0xRusty
1400 days ago
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Or creative industries where 20% of the people do 80% of the heavy lifiting work. As a vfx and cg supervisor at a large vfx company myself I work extremely long hours, picking up the slack for the 80%'ers who can barely simulate a piece of cloth or match a plate's key light direction. Why on earth would I choose to unionize and equalize my pay and benefits to those that are objectively poor at their job in an industry where successful results to tasks are so subjectively measured. |
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Also, we don’t stay long hours because we failed to put a light on the correct place. as the article points out, the issue is the director/production has no financial penalties for their lack of planning and indecisiveness. This is just the Parkinson's law of triviality [0] that happens in most businesses, but since VFX studios don’t put a hard cap on the number of revisions, artists end up absorbing that. One of my recent crunches was due to production going through 43 versions of a magic wand effect. IMO, by version 15, we already had multiple and more interesting looks than what was approved for final. [0] https://bwiggs.com/notebook/queens-duck/