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I was sad to see that Gruber couldn't step out of his Apple bubble to tackle this topic (or any topic, ever), so I will: Everyone who thinks "I should be developing for platform X" is thinking far too small. Take a look around you.. how many of the great companies were formed developing for a particular platform (unless it's their own)? Almost none. In 10 years, do you want to be the old and busted equivalent of the MFC expert whose software was hot in year 2000? You don't make the Googles, Facebooks, Twitters, of the world by developing just for iOS. Or just for Android. If that's your business plan, tear it up and start over. Because $0.99 a pop doesn't amount to jack-all unless you're Angry Birds. And even they, if they got $1 for each of their 500MM downloads, have still not made as much as Modern Warfare 3 made last week ($738MM in revenue). Go create a market. Stop being part of Apple's/Google's market for drumming up hardware sales and/or serving ads. |
1) You might not want to build the next Facebook. Many developers don't actually plan to start multi-billion-dollar companies. If you are an individual developer, or a small team, you cannot cater to everyone, you must pick the one platform most suitable for you. And then you can go create a niche app and make a decent living from it.
2) Even big and successful companies started on a single platform. A classic example would be Adobe: Photoshop was initially a Macintosh-only application, and has been ported only when it was already hugely successful. But actually Rovio is the best example that the choice of platform is extremely important: They have been hugely successful only when they started selling their iPhone app, and started porting to other platforms only when they were already extremely successful.
Hell, even Facebook, Twitter, Google started on a single platform: the web.