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by kawaiikouhai 1416 days ago
I don't think even the Crypto VCs are approaching this from the angle of making a compelling video game. They don't need to. This is all about creating the next platform for ingame digital consumerism. Think Genshin impact rather than any GoTY title.

And the unfortunate thing (for them that is), is that they haven't even figured out how do to that yet. Nobody buys web3 games, and it's been ~2 years. Until they figure out the MVP of it enhancing digital consumerism, all other promises are just a marketing spin.

1 comments

It's funny, but as someone who's played it for a year, and yes, has spent $20, Genshin has remarkably non-in-your-face monetization. Plenty of games launch where the first screen is a sales pitch, but you actually have to look for it there. It's successful because it's a very well-put-together game experience-- smooth controls, plenty of content, a reasonable level of handholding. You've got to convince people they're actually going to have fun before dropping them in front of a credit card entry form.
Oh yeah, I played Genshin for a year as well. It is a very well-polished, high-budget game with some good implementations of gameplay mechanics.

Which makes it the quintessential example of the modern AAA skinnerbox game. Polished gameplay, a good initial hook, and an addictive gameplay loop.

Which is what Justin Kan and Co. are trying to create, but have been largely unsuccessful in doing so.