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by hakfoo
1416 days ago
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It's funny, but as someone who's played it for a year, and yes, has spent $20, Genshin has remarkably non-in-your-face monetization. Plenty of games launch where the first screen is a sales pitch, but you actually have to look for it there. It's successful because it's a very well-put-together game experience-- smooth controls, plenty of content, a reasonable level of handholding. You've got to convince people they're actually going to have fun before dropping them in front of a credit card entry form. |
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Which makes it the quintessential example of the modern AAA skinnerbox game. Polished gameplay, a good initial hook, and an addictive gameplay loop.
Which is what Justin Kan and Co. are trying to create, but have been largely unsuccessful in doing so.