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by japhib
1415 days ago
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Congrats on the release OP! For anyone reading, if you’re a programmer by training, I’d recommend literally any game engine other than Game Maker Studio for creating your game. Unity is a great choice for beginners that lets you program in C#. Game Maker Studio is specifically designed for people who are NOT programmers. |
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If you're a programmer, there are a couple ways you can experience happiness:
- Try one of the many "2d game library" things. They tend to be limited to playing sound, displaying gfx, and handling input. But if you're a programmer that will at least give you an idea of what is implemented and what isn't.
- Use Unreal with Blueprints. "But I'm a programmer, let me write code!" Trust me, when you are using blueprints you both get a much more discoverable API, and can actually get all the fancy built-in 3d stuff to work. Also if you're not working on something by yourself, suddenly other people can help out a lot.
- Use Game Maker Studio! Being a programmer means you might have some more systems thinking, but ultimately having stuff like tile editors easily means you're not going to spend a month building out your own little tools.
Programming everything from scratch is overrated if you actually want to make something that works. But Unity has a lot of half-baked features and is actually pretty hard to get working nicely for so many things that it can easily end up being a massive source of incidental complexity.