Hacker News new | ask | show | jobs
by johnnyanmac 1415 days ago
Yup, Toby Fox more or less did this exact sort of research in 2020 while developing Deltarune, and came to similar conclusions:

    We had actually attempted to develop the game since the time too. Development started around March 2019 and a 99% work was spent on investigating engines alternate to GameMaker, which I used for Chapter 1.

    Without getting into the details, I decided a few months ago to go back to GameMaker after all. It still felt like the best fit for the project. So using Chapter 1 as a base, we've started creating Chapter 2 since May 2020.

    A lot of progress has been made since that time. I believe we can complete this chapter, content-wise, before the end of the year (not accounting for translation, bugtesting, and porting).

    I feel very confident. And the strange thing is, even though we ended up using the original engine, I don't regret the lost time, either. Not only was I still busy designing the game, but during that long period, I was able to think of many ideas that make the game's story and characters better.
https://deltarune.com/update-092020/

Obvious caveat: He already had development in the game on one engine so that may have swayed factors. And of course, DeltaRune isn't going to be struggling to perform on any reasonable platform. But ultimately, the tool didn't limit his choices enough to make the jump.

At the end of the day, work to your strengths and consider your scope. Many people here are programmers so I understand if they want something more flexible than Gamemaker. But I wouldn't necessarily jump to Unreal Engine 4/5 if I'm making a small-ish scale 2D game.