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by TeaDude
1416 days ago
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O3DE requires "40-100 GB of free disk space" and a separate compiler. Godot (3.5) on the other hand requires a paltry 72.6 MB. Even less if you go for older versions or recompile it without certain features. It comes fully featured with it's own scripting language (or C# if you prefer but that requires extra disk space) and pre compiled builds for distribution with the final product. You can still use C++ if you wish however I've personally never needed to. Godot may not be the biggest and flashiest engine out there but I find that it uses what it has got very effectively. It's extremely easy for newcomers to set-up (Just click the executable and you're all set. It even has it's own IDE.) and comes pre-packaged with the majority of features that your average developer will need. For comparison, I'd say that it's the game engine equivalent of "QBE" or "tcc" to O3DE's "LLVM". It packs most of the punch of the latter in a neat little package. |
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> pre-packaged with the majority of features that your average developer will need
From my minimal experience with it, I'd disagree. What's the biggest (3D) game built with Godot?