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by sk0g 1415 days ago
But I was responding to claims that it will be ubiquitous in the industry, not that it's easy to get started with.

> pre-packaged with the majority of features that your average developer will need

From my minimal experience with it, I'd disagree. What's the biggest (3D) game built with Godot?

1 comments

My point is that an engine with easy onboarding and relevant functionality would address most developers' requirements and likely earn it a place in many companies' toolboxes but to address your second point, off the top of my head I believe that game would be the Sonic Colors remake.

There were certainly teething problems with the Switch version but I definitely think it's a good sign when people contracting for a company as big as SEGA are using it.

In that vein however, I ask this: O3DE is a fork of the Amazon Lumberyard engine. Amazon Lumberyard has not been very successful with only a handful of companies using it, mostly Cloud Imperium and Amazon themselves. How do you forsee O3DE changing this pattern?

Godot does not have relevant functionality though, out of the box, 3.X version are missing many features which prevent it from being easily considered for a major 3D game. I can see it being picked up at even AAAs for prototyping yes, but for full production, not in its current state no.

Sure, Sonic Colors is a decently sized game, but it's really the only notable one (in commercial terms), and a recent release. This is for an engine that is nearing 8 years old.

O3DE is a fork of Lumberyard, but Lumberyard was itself a fork of CryEngine, which should need no introduction. It actually already has a game using it too, listed on Steam - https://store.steampowered.com/app/1142050/Deadhaus_Sonata/ Lumberyard was used mostly for internal projects, but that's because it wasn't meant to be generally available. Amazon is still backing O3DE with many full time engineers, while having notable partners, some of them big game development studios or tools, suggesting unannounced projects are picking up the engine too.

Now, as to why I believe O3DE will succeed - it's got AAA roots, but it's also being rapidly reinvented, while being steered by ongoing in-house projects. The value of major projects being undertaken in-house can not be understated - Unity praised their first big project for providing immense amounts of feedback (and promptly fired the team later...) Amazon can simply afford to throw money at O3DE till it's competitive, while Godot targets a less lucrative demographic.

Look, if Godot 4 turns out to be amazing and competes with Unity and Unreal while being super user friendly, I will be over the moon. Maybe I'll have to re-learn a bit of game development, but that's no biggie. For now, I've tried Unity, then Godot, and then Unreal, and Unreal was the first one that felt feature complete, at the cost of some user friendliness. If I were to run around implementing basic things like I had to with Godot, I would maybe get a game done in a decade or two. I'm trying to maximise the efficiency of my labours being conscious of the limited earth time we all get.