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by georgeecollins
1415 days ago
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Now that Godot seems to be getting much hotter, I feel like I am having to update my game engine more and more frequently. It's great to see then update the navigation system, but will it break my game? I worry it could be heading to the same problem I see with Unity where things are constantly getting updated and re engineered. I have seen professional teams working in Unity be many version behind because they dread the work of updating. Plus, I don't know how many more integrations I want to do on 3.x before 4.0. I am hoping that the move to Vulkan will give me better 3d performance on mobile |
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Which I guess isn't the worst? Sure, better forwards and backwards compatibility would be better, but this way you get more features quicker and more coherently, at the downside of not getting any improvements during development