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by Uehreka 1419 days ago
Hopefully the incentive schemes help with this: part of the reason for Unity’s feature churn is that they’re more incentivized to create new features (to acquire new customers) than maintain old ones. You’d think this approach would backfire, but with the amount of lock-in engines have they can afford to piss off current customers at least up to a point.

Godot, not being beholden to shareholders and quarterly growth targets, can hopefully make more clear-headed decisions around product roadmap.

1 comments

Unity needs existing customers to continue their pro subscriptions; and game developers are notorious for throwing everything out and staying afresh on every project. The new features are as much for existing customers as they are for attracting new ones.

That said, Unity ads is where the real money is at.