| Let's go with online games, which is mentioned in the article. This focus will specifically be on Riot, but any game publisher can perform this. > - security for who? Riot Games > - security from who? The users of their software. > - security to what ends? Ensuring a device (A) is running windows (B) is running unmodified Windows system files (C) a rootkit that replaces syscall behavior isn't installed All of this is an effort to prevent cheats that wallhack/aimbot or otherwise give the player an unfair advantage - at least, it ensures the cheats aren't loaded early enough to where their anti-cheat is unable to detect their influence on the game process. While i say 'Riot Games' is who benefits, it's all at the request of their users; you can search for 'hacker' or 'cheats' on r/leagueoflegends and see tons of posts from years ago complaining about cheaters scripting (automatically using abilities in the best possible way) and gaining an unfair advantage against them. Every posts' comments will boil down to "Riot really should figure out how to stop these cheaters". It's a cat-and-mouse game, but it'll be a lot easier to catch the mouse once they can safely enable the remote attestation requirement and only lose 0.1% of their players. On the less moral side, this can also be applied to single-player games to reduce the chances of a game's anti-piracy protections being cracked. |
It's like putting a camera network and automated tranq drones in every playground so kids don't play tag 'wrong'.
This insanity of trying to conflate complete submission to a third party with trust or security when in reality it provides neither because that party is an adversary is a society-wide mental illness.