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But via the same argument, you are also free to look at Riot Games products and say "No thanks, I'm not willing to submit". I play some games like Valorant which use Ring 0 anti-cheat mechanisms, and to do this I have a Corsair i300 which I bought basically exclusively for FPS, flight simulators, and other games that I enjoy. I'm actually equally unhappy with corporate-provided Mobile Device Management and "Endpoint Protection" technologies being on personally-owned devices, but one clear solution is to just physically partition your devices by purpose and by what restrictions you're willing to tolerate on them. "But I can't do what I want with the hardware that I own" is a bit of a misnomer, you can, you just might not also have the right to participate in some communities (those that have 'entry requirements' which you no longer meet if you won't install their anti-cheat mechanisms). Why tolerate Riot Games, why not "play games with a community that has accountability"? It's simple for me: in the extremely limited free time that I have for this activity, my objective is to click <PLAY> and quickly get into a game where my opponents are 'well balanced' (matched against my own abilities) and servers which are not infested with cheaters. Without any question in my mind, cheaters utterly ruin online multiplayer games, Team Fortress 2 has been a haven of bots and cheats for several years and Valve is only recently starting to take steps to address. I have exactly zero desire to spend time "locating communities with accountability". I want a matchmaking system provided by Riot Games which simply doesn't tolerate cheating, period. I'm willing to be in that community even with its 'entry requirements'. You may not be willing to submit to those entry requirements and that's okay. You should advocate that games support your desire to launch without anti-cheat protections, and restrict you to playing on 'Untrusted Servers' outside the first-party matchmaking community, where you will enjoy no anti-cheat protection, and you can gather freely with your own "communities with accountability". |
The premise of personal computing is that my computer works as my agent. For any remote party that I'm interacting with - their sphere of influence ends at the demarcation point of the protocol that we interact with. Attempts to dictate what software my computer can run when interacting with them are unjust, and ultimately computationally disenfranchising. Despite the naive references littered throughout this thread to users being able to verify what software companies are running, it will never work out that way because what remote attestation does is magnify existing power relationships. This is why so many people are trying to fall back to usual the crutch of "Exit" as if going somewhere else could possibly tame the power imbalances.
Practically what will happen is that, for example, online banks (and then web stores, and so on) will demand that you only can use locked down Apple/Windows to do your online banking. This will progress somewhat evenly with all businesses in a sector, because the amount of people not already using proprietary operating systems for their desktop is vanishingly small. Which will destroy your ability to use your regular desktop/laptop with your regular uniformly-administered OS, your nice window manager, your browser tweaks to deal with the annoying bits of their site, your automation scripts to make your life easier etc. Instead you'll be stuck manually driving the proprietary Web TV experience, while they continue to use computers to create endless complexity to decommodify their offerings - computational disenfranchisement.
I'll admit that you might find this argument kind of hollow with respect to games, where you do have a desire to computationally disenfranchise all the other players so it's really a person-on-person game. But applying these niche standards of gaming as a justification for a technology that will warp the entire industry is a terrible idea.