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by Ruphin
1426 days ago
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A technique similar to what you described is sometimes used in graphics engines for games. It's generally referred to as "motion blur". I think what the engines actually do is determine if an object has a velocity relative to the camera, and apply a stretch and blur effect on the object based on the direction of movement. This is relatively cheap (don't have to render many times times per single frame), but comes with a downside that the blur effect "overshoots" which can look weird when an object suddenly decelerates. |
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