| And yet you're reading HN? It's not an anti-capitalism stance to call Metaverse idea for what it is - trying to sell an elephant. Capitalism is not about going all in on the craziest ideas ever. What is their bet anyway? What users' need are they trying to address or create? Is this a new and better video game platform? Even if they are successful, VG are still very niche, especially compared to their social network user base. Is this a new way to consume content? Sounds a bit fussy to me to have an extra device or two just so you cannot turn away when they run ads. People still are not that eager to put on 3D glasses to watch a movie.
Are they betting that in the nearest future the reality is going to suck so bad that people would want to escape it? That's just bleak.
What else? Realistic porn? Virtual learning? That's peanuts. Is this going to be augmented reality instead? Some kind of wearable device? We already played with google glass, did not catch on. Plus regulation in many countries already caught up, so you cannot just wear video recording device whenever for example. Who are the end users? Who has hours of time to consume uninterruptedly whatever content they can provide in their Metaverse? Certainly not the people who has money to spend. In the end it's an adversarial design to capture all users' attention for prolonged periods of time, the pay off for the user has to be astronomical. |
They're essentially trying to _create_ a new need in the minds of consumers, I think.
The trouble for them is, this rarely works. This is quite different to, say, the iPhone; when the iPhone showed up, the market was already inclined to think "it would be nice if there was a good phone that could do more stuff than my Nokia"; it wasn't specifically demanding an iPhone, but an iPhone was a good solution for what it was demanding. It's not clear that anyone is demanding a 'metaverse'.