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by jordan3caron
5334 days ago
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"As Steve Jobs put it: “Flash was designed for PCs using mice”—which is true. When Flash was created back in the 90′s, the target platform that it was designed for, was the PC. Flash was designed for desktop computers, computers with a fast CPU and a power-cable. This is the root cause of all the hardships Adobe has had with mobile." read the rest of the article here - http://techcrunch.com/2011/11/09/why-adobe-failed/ explains everything super well! |
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As for the following: > "As Steve Jobs put it: “Flash was designed for PCs using mice”
Well, HTML was also initially designed for PCs using mice, but it has managed to evolve to the new era of smartphones, so why couldn't Flash evolve to utilize the new touch interface?
> Flash was designed for desktop computers, computers with a fast CPU and a power-cable.
I have several games on my iPhone (Fieldrunners being the example that comes to mind) that are are so power hungry that they deplete my battery in no time. And yet these are acceptable by users, but a Flash game that depletes battery is not acceptable. Why is this the case?