Hacker News new | ask | show | jobs
by sendos 5336 days ago
Thanks for the link, I'll take a look.

As for the following: > "As Steve Jobs put it: “Flash was designed for PCs using mice”

Well, HTML was also initially designed for PCs using mice, but it has managed to evolve to the new era of smartphones, so why couldn't Flash evolve to utilize the new touch interface?

> Flash was designed for desktop computers, computers with a fast CPU and a power-cable.

I have several games on my iPhone (Fieldrunners being the example that comes to mind) that are are so power hungry that they deplete my battery in no time. And yet these are acceptable by users, but a Flash game that depletes battery is not acceptable. Why is this the case?

1 comments

"And yet these are acceptable by users, but a Flash game that depletes battery is not acceptable. Why is this the case?"

If you ask ordinary "users" they'd want everything, including Flash on every device and in the browser too. Then they'd complain that "the internet" is to slow to even appear even if the page "just has a few ads." In Apple's case, Jobs, not "users", decided what he cared more for.

But this is simply pushing the question further up the food chain.

That is, the question becomes: Why did Jobs find it acceptable to have iOS games on the iPhone that kill the battery within an hour, but found it unacceptable to have Flash that kills the battery within an hour?