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by Arainach
1418 days ago
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When have AAA games ever been the source of challenging standards? AAA implies a level of budget at which that much risk isn't taken. If you look back multiple decades, it was so much cheaper to make a game that the definition of AAA doesn't makes sense. Even first-party major publishers were at most "AA". Doom challenged standards, but Doom could be made by 5 people crammed in a house. Metal Gear Solid. The Sims had more people credited for music than Programming, Design, and Graphics combined (21). Minecraft was one person for the most part. Look at the credits list for Morrowind: https://en.uesp.net/wiki/Morrowind:Credits And for Skyrim: https://www.mobygames.com/game/windows/elder-scrolls-v-skyri... At the time, development costs were estimated at $100M. The latest Skyrim Anniversary Edition remaster will surely have a credits list dramatically longer than the 2011 release. AAA games are expensive now, and no one's going to invest tens of millions on the hope that billions of people across the world understand your cryptic commentary about nuclear weapons or whatever. |
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SimCity. The original Civilization/Colonization. The Wing Commander series (privateer). Syndicate (1993). F-19/F-117. (The Janes sim series??) AAA doesn't mean high budget, just the highest budget games in the market at the time, those backed by market leaders.