| While I haven't played EvE in many years, I still hold many fond memories of it back from my middle/high school years.
Particularly when I chose to abandon the peaceful in-game lifestyle of building and selling ship to other players in favor of the pirate life. I did this by fitting a small and fast ship with close-range weaponry that allowed me to take engagements versus much larger ships whose weapons couldn't reliably hit a target with so much transverse velocity. In addition I would run a special module that allowed you to deactivate your opponents warp drive, preventing them from escaping. In game life was then just patrolling law-less star systems waiting for another player to arrive, typically they'd come to my star-systems in search of NPC pirates to destroy, netting in-game currency. Once the prey was busy fighting the ai-pirates, I'd warp into their local space and begin shooting them to pieces. Once their ship was on the brink of destruction, I'd open a comm channel and demand an in-game currency transfer in exchange for letting them go. This was a mutually beneficial arrangement as the ransom was lower than their ship value but also higher than what I could salvage from their wreckage. As you'd imagine, responses were varied. More often than not however I'd get the payment and they'd return to safe space intact. Ironically, I received more in-game love-mail than hate-mail for my exploits. I've grown into a much nicer person since then but I can't help but look back on those times fondly. |
I led a small corp and our whole play was to declare war on high-sec mining corporations (a formal war deceleration allowed one to avoid the wrath of the "CONCORD" police force). We'd then gank them until they'd pay us a ransom to end the war.
Eventually, some of our former targets started paying us to target other mining groups that they were competing with!
It was really great fun and a set of systems that facilitated the "emergent storytelling" that so many new open-world/survival games aspire to.