| > Their devotion to D&I I worked for a competitor and this is single-handedly the most frustrating thing I had to deal with honestly. Not because it’s not a noble objective, but because it was weaponised by a minority of people to control the studio in various ways, it was bullying in its purest form and extremely toxic - the environment felt really hostile, like saying something even moderately wrong would lead to an incursion. Saying anything against that behaviour meant you were somehow anti-feminist or misogynist or racist, even defending yourself. They were the arbiters of what D&I means and they can do no wrong. To give you an example of what I mean: during the start of the pandemic the managing director of the studio said “we don’t know if this virus will be nothing, or the next Spanish flu, so we should take all necessary precaution in the worst case” - he was dragged publicly by our internal D&I delegation about the sheer racism of saying “Spanish” flu. So, I treat strong D&I initiatives as a red flag, personally. But I agree that EA is considered one of the better employers in the industry, even if the games are aggressively monetised, it seems that they try to take care of employees. |
I've also run into this. It can quite literally feel like I'm walking on eggshells. And it's not because I'm deeply racist or misogynistic (at least I think I'm not and I sure hope I'm not), but I literally just cannot voice any of my concern or dissent for any of my company's politically motivated initiatives. I would prefer my workplace to be devoid of political topics, and focused on meeting the business objectives, but that's not the reality.
So I agree. I also treat strong D&I initiatives as a red flag. I don't care what people's race, ethnicity, gender, or ideologies are. If you can do your job well and be a generally (we all have bad days) pleasant coworker, then awesome. If you act like a jerk, that's just acting like a jerk regardless of any immutable characteristics.