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by TulliusCicero
1441 days ago
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> Since Godot can't really go the console route Wait, why not? I thought it was a deliberate choice on the devs' part not to prioritize native support for consoles, not something that's actually impossible (since obviously other third party engines do it). |
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- To develop for consoles, one must be licensed as a company. As an open source project, Godot does not have such a legal figure.
- Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license.
[0] https://github.com/godotengine/godot-docs/blob/master/tutori...