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by skneko
1432 days ago
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As explained in [0]: - To develop for consoles, one must be licensed as a company. As an open source project, Godot does not have such a legal figure. - Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license. [0] https://github.com/godotengine/godot-docs/blob/master/tutori... |
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2. So what? Yes, the console-specific stuff has to be kept secret, that sucks, but it's better than not having support for consoles at all. I'd rather have a closed-source module to port to consoles than having no official method whatsoever.