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by jayd16 1442 days ago
Are you comparing apples to apples with similar sized projects? I'd be curious to hear about larger Godot projects.
1 comments

Yep. Similar numbers of assets, similar sizes of assets, etc. Things that would cause Unity to keel over and die were virtually instantaneous in Godot. I had a project with something like 10k game objects in Godot with no major issues.

Actually, there was one issue where saving was taking like 5 seconds in Godot instead of being instantaneous. I reported it and it was solved in the next point version. https://github.com/godotengine/godot/pull/49570