Hacker News new | ask | show | jobs
by johnfn 1442 days ago
Yep. Similar numbers of assets, similar sizes of assets, etc. Things that would cause Unity to keel over and die were virtually instantaneous in Godot. I had a project with something like 10k game objects in Godot with no major issues.

Actually, there was one issue where saving was taking like 5 seconds in Godot instead of being instantaneous. I reported it and it was solved in the next point version. https://github.com/godotengine/godot/pull/49570