|
|
|
|
|
by amyjess
1433 days ago
|
|
For video games, there's another factor: much of the artwork in old-school games was specifically designed to be altered by both CRT scanlines and NTSC composite effects. So many sprites in 2D games and textures in 3D games rely on NTSC effects to antialias the graphics and turn dithering into real gradients and you're missing out on so much with a modern screen. The closest you can get to that experience now is to use an emulator and apply some heavy shaders (some emulators have built-in shaders, but if one doesn't I'd recommend installing reshade and setting up CRT-Royale and GTUv050). |
|