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by amyjess 1432 days ago
So I basically have two concerns with that:

1. A much bigger issue is NTSC composite. Making it look like a CRT is a much smaller part of the picture than what NTSC composite effects do. For example, If you were to hook up the RGB headers on an SNES (yes, the SNES has RGB headers on the board) to an actual CRT it would look awful because SNES games were designed with NTSC blending effects in mind.

2. There are scanlines and there are good scanlines. Most artificial scanlines look like garbage and not at all like an actual CRT's scanlines. There are some good filters out there, but you really have to do your research. If you see the words "slot mask" used to describe the filter, it's probably good. This is one of the reasons I'm a fan of the CRT-Royale reshade filter, because it does an excellent job at emulating the look of a slot mask.

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RGB output is commonly desired in the retro gaming community. And RGB mods on the SNES and other consoles are commonly done. I've personally used HD Retrovisions component SNES (so RGB out) cables on a CRT and IMO the results look fantastic. Hell Nintendo themselves sold RGB cables for the Super Famicom and SNES in Europe. NTSC composite effects were a much bigger part of older 8 bit machines. Much less so on later consoles especially as expectations of the game heading to PAL regions rose.

Just watch My Life in Gaming's YouTube videos about getting the best output from a console.

The Retrotink and the OSSC are very highly praised and designed by retro game enthusiasts. While I have not personally used one I'm sure they're probably pretty good.