Are clients both publishing and subscribing? How do you make that work?
1. Clients trigger HTTP function endpoints (add a player, do an attack).
2. Centralized state is being updated (based on Durable Entities).
3. The Azure Functions publish messages to the realtime channel (via a REST based client).
4. Clients are subscribed to the realtime channel (using a WebSocket based connection) and respond to the messages (update player health etc).
So clients are only subscribing to messages that the Azure Functions are publishing.
1. Clients trigger HTTP function endpoints (add a player, do an attack).
2. Centralized state is being updated (based on Durable Entities).
3. The Azure Functions publish messages to the realtime channel (via a REST based client).
4. Clients are subscribed to the realtime channel (using a WebSocket based connection) and respond to the messages (update player health etc).
So clients are only subscribing to messages that the Azure Functions are publishing.