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by dgb23
1470 days ago
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Niche and indie video gaming is exciting these days. Just an example are strategy/survival/simulation mashups, like They are Billions, Factorio, Oxygen Not Included, Frostpunk. There are quite a bunch of innovative hardcore puzzle games out there. Fresh approaches to single player RPGs. Beautiful and varied click and point adventures. The list goes on. Whenever people complain about the dullness and cash grabbing of video gaming I feel like they miss a huge entire category of games that are made by people who care deeply about them. |
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I want to be clear that my post isn't trying to be a Gamer and complain about "mOnEy gRUbbIng pUBLisheRs!!!!!!" — it's trying to look at the economic reality of making games in 2022 and how that steers design towards conservative decisions. I'm not on some moral high horse about design (and also think that game design itself doesn't sell, sort of like a notable DP in film doesn't get butts in seats).
That said, an addendum to this post is that I do think strategy games are where some of the best design IS happening (with games from devs like 11bit and Klei, like you mentioned), and perhaps not incidentally I think a lot of the best design work is happening boardgames right now. Strategy is a weird genre because it enjoyed dominance in the early days of PC gaming, but with the limelight off of it I think it's forcing developers and publishers to get more creative about what they are making. For boardgames, the economics just make way more sense — things like GMT's P500 idea act as pre-validators for design + thematic pairings in a way you can't really do for videogames (and Kickstarter similarly).