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by dgb23 1470 days ago
I had a quick look at your game and it is the type of thing I'm interested in. Also I like the aesthetics of it. Thank you for sharing!

I also think it is perfectly OK to have strong opinions about games. It is incredibly subjective and a matter of taste and art.

For example strategy games are my "first love" so to speak, think old Maxis games, WC1/2, StarCraft, Myth, Creatures, Startopia, NetStorm, Caesar2, Alpha Centauri, Black and White to name a few that I played as a kid.

They must be incredibly hard to design, because they very much hinge on well structured feature complexity and balance. Games that don't do this part well turn me off. It's hard to find a good canonical example that isn't also to some degree minimalist like StarCraft. There the features were so extreme and orthogonal that the game almost balanced itself over decades, with minimal input from the devs.

Also most of the good stuff seems to come out of small studios. Modern AAA strategy games tend to follow fads, add superficial fluff, dumb down the gameplay and have terrible runtime performance. A game that does this really well is Factorio, it's so incredibly well designed and engineered that it allows you to build hugely complex systems out of very simple core components. And it just keeps running smoothly.

More than anything I love these types of games because they create their own little worlds with their own rules. They enable you to be both creative or scientific in figuring out what you can do and how you can do them in various ways. But I think there has to be some challenges to guide the player so to speak, meaning I quickly get bored with games that are entirely sandboxes with no failure modes or external pressure.

1 comments

As I've gotten older I definitely gravitated towards strategy games because they are often fundamentally about "player creativity". You aren't so much churning through content all the time and instead are making lots of small decisions that affect larger outcomes.