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by tgb
1472 days ago
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This is what I thought at first but simulating it out, it’s not true. The strategy of switching doors works 2/3rds of the time but only if you allow picking the opened door (when it has the prize). That’s easy to see since it works whenever the prize isn’t behind your first choice. Conditioning on the opened door revealing a goat gives that strategy only 50% chance. After all, the opposite situation happens 1/3rd of the time and has a 100% success rate (since you can see the car), so this other case (opened door has a goat) has to have a 50% chance to add up to the unconditioned success rate. It’s still unintuitive to me though. |
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The obvious answer is the right one - it's not possible and Monty's knowledge has no effect on the game or the strategy the player should use. Monty knowing where the prize is and opening a bad door is the same as Monty not knowing where the prize is and having randomly opened a bad door. In either case, you should switch, Monty's knowledge doesn't change things.
Another way of thinking about it - how would the participant know if Monty opened a door at random or knowingly opened a goat door? What if they thought Monty knew, but Monty had actually forgotten and just coincidentally opened a goat door? Does any of this matter? No, because Monty's knowledge doesn't effect the game or strategy.
I also wrote a quick simulation in my Javascript console which confirms what I'm claiming here.
https://pastebin.com/y5G4PE75
The "pick and stay" strategy wins about a third of the time while "pick and switch" wins about two thirds - same as the original problem. Writing the code emphasizes that it is basically the same thing - Monty coincidentally reveals a goat versus knowingly reveals.