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by ALittleLight
1472 days ago
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"Knowledge" is some physical state of the brain. I don't know exactly, connections in the brain, activation of neurons, different chemicals or electrical signals - it's something, some physical actual state of the brain. How could it be possible for Monty's brain-state to have an effect on the problem? The obvious answer is the right one - it's not possible and Monty's knowledge has no effect on the game or the strategy the player should use. Monty knowing where the prize is and opening a bad door is the same as Monty not knowing where the prize is and having randomly opened a bad door. In either case, you should switch, Monty's knowledge doesn't change things. Another way of thinking about it - how would the participant know if Monty opened a door at random or knowingly opened a goat door? What if they thought Monty knew, but Monty had actually forgotten and just coincidentally opened a goat door? Does any of this matter? No, because Monty's knowledge doesn't effect the game or strategy. I also wrote a quick simulation in my Javascript console which confirms what I'm claiming here. https://pastebin.com/y5G4PE75 The "pick and stay" strategy wins about a third of the time while "pick and switch" wins about two thirds - same as the original problem. Writing the code emphasizes that it is basically the same thing - Monty coincidentally reveals a goat versus knowingly reveals. |
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Different ways of host operation changing the outcomes are listed here: https://en.wikipedia.org/wiki/Monty_Hall_problem#Other_host_...
>"Monty Fall" or "Ignorant Monty": The host does not know what lies behind the doors, and opens one at random that happens not to reveal the car. Switching wins the car half of the time.