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by plnewman
5354 days ago
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I'm actually pretty underwhelmed by the 3D on the 3DS. I was really looking forward to it but it doesn't seem to add anything to the games. Market saturation is another one. Nintendo is traditionally strong in it's home market, but I was watching a TV program in Japan prior to the 3DS launch saying that one in four Japanese owns a DS. Hard to imagine they can sell more hardware units. |
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I'm going to end up getting one because my DS Lite is biting the dust after 5 years of service, and they've structured the prices so that I have no real reason not to just go for it. (I have a significant enough DS backlog that it isn't economical for me to just abandon it, either.) For me, the touchstone game will actually be Super Mario 3D Land in mid-November. Does 3D solve some of the problems that have plagued 3D platformers since day one, like the extreme difficulty in judging depth that we've just sort of hacked around but is still a problem, or not? If it doesn't add anything to that genre, stick a fork in it, 3D is done, or at least portable 3D. But I'd like to see it before I make that call.
Even Ocarina of Time isn't a good judge, because that was built for 3D-on-2D screens like everything else. SM3DL will have been built for 3D from the beginning. If that doesn't cut it, nothing will.
It's still possible for the 3DS to follow the DS trajectory of recovering from an initial release slump, but only if there's some sort of real benefit to the 3D beyond the first two minutes.