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by jerf 5354 days ago
The genres that ought to really benefit are mostly not out yet. Which is one of the general problems the device has.

I'm going to end up getting one because my DS Lite is biting the dust after 5 years of service, and they've structured the prices so that I have no real reason not to just go for it. (I have a significant enough DS backlog that it isn't economical for me to just abandon it, either.) For me, the touchstone game will actually be Super Mario 3D Land in mid-November. Does 3D solve some of the problems that have plagued 3D platformers since day one, like the extreme difficulty in judging depth that we've just sort of hacked around but is still a problem, or not? If it doesn't add anything to that genre, stick a fork in it, 3D is done, or at least portable 3D. But I'd like to see it before I make that call.

Even Ocarina of Time isn't a good judge, because that was built for 3D-on-2D screens like everything else. SM3DL will have been built for 3D from the beginning. If that doesn't cut it, nothing will.

It's still possible for the 3DS to follow the DS trajectory of recovering from an initial release slump, but only if there's some sort of real benefit to the 3D beyond the first two minutes.

1 comments

Nintendo has said that none of the games for the system are allowed to require 3D to play, so I don't know if you should expect anything too groundbreaking there.

I think the 3DS's biggest problem is the overwhelming success of the original DS. Damn near everyone owns one, so people are still making titles for it. Aside from the 3D feature, this leaves little incentive to upgrade, unless your original DS is on its last leg and you still want to play those games. Otherwise, you've still got a working system, a stockpile of games and you still have access to newly released titles. Until there are some worthy 3DS exclusive titles, sales will continue to be pretty slow.