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by reggieband
1482 days ago
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I know this is a crazy thought and not inline with a lot of the blizzard hate - but why don't games like this allow more gifting style mechanics? I consider the Twitch gift sub market. And I consider that weird crypto game Axie Infinity. It seems we are only considering the purchasing power of whales that want to flex. What about whales that want to collaborate. Whales that want to demonstrate their generosity. I remember a reddit post about a guy who had a rich friend that would constantly take him on wild adventures that the poorer friend couldn't afford. The rich guy didn't care about spending the money and the poor guy was good company. I think an interesting monetization mechanic would be a game where the pay-to-win aspect was in the recruitment and outfitting of other players. So as a poor player I could have the opportunity to earn high-level gear based on the spending of a whale whose campaign I was joining. |
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So I was buying and deploying these things over and over again just so my wife and kids in the area could have more fun. I specifically remember we attended a wedding at Disney World and my wife (girlfriend at the time) couldn't move around because of a recent surgery (I pushed her around Disney World in a wheelchair the whole time), so me buying those things let her capture Pokemon from our hotel room, and I could see a bunch of other people in the area playing as well. I hope I helped several kids enjoy playing the game more during that time.
I'd love more games to have something similar. If something only benefits me in a game I don't feel too motivated to buy it, as I can usually just deal without and progress slower, of just play a different game altogether.
It doesn't have to be specific to your physical region (although I think that helps, it was cool to think I was helping people near me), but maybe just where you're at within a game world, or something.