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by CaptainJustin
1476 days ago
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Congratulations and all the best for your venture! One of my favorite aspects of Factorio was that the environment constrained your scaling. Grow out too fast and your tech won't be able to hold back the evolved hordes. Build too far away before you can defend it and it you'll be defending too far and wide before you even know it. @iliketrains May I ask if this game will have an environmental component/conflict to constrain the player scaling various concerns and prevent it from becoming a uneventful sim? |
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First, you need people to man your machines and vehicles. You need to first get your workers somewhere (takes time) and also take care of them (food, water, trash, etc). If you scale too fast, you might run out of food and people will starve.
Another aspect is maintenance. Unlike in Factorio, you cannot just spam buildings to scale, because you need to spend materials to maintain your buildings. If you scale too fast, your things will start breaking down (later you can recycle spend products in maintenance to recoup the costs).
Finally, there are a many potential dependency "traps". Scaling too fast and ran out of coal => no steam => steam turbines shut down => no electricity => you built backup diesel generators, fine => now they drained all diesel reserves, oops => trucks cannot deliver food => starvation.
There are many ways how to prevent such death spirals, but my point is that in Factorio (or similar sim games), you cannot loose by scaling too fast. But in COI will. :)
PS: There is air/water pollution too! People will get sick and may die.