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by ankaAr 1479 days ago
Another question over here:

Did you fallow a sociotechnical approach? What school if any?

What about the economics and political things I can found there? Did you think about how this game could work as capitalism? Socialism? Cooperative factory? Having an union among the workers? Having a legislation about protecting industries of something?

What about events like the current container crisis? Or the lack of labor?

1 comments

Unfortunately we haven't tapped into these topics. We used to have a mechanic based on worker skill level, universities, etc, but that was just not working well for us. The game is already quite hard and we didn't want to add more layers of complexity.

However, we are hoping to polish our modding APIs and allow players to add more layers to the simulation like what you described :)