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by omegalulw
1477 days ago
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Another key requirement that must be considered is packet ordering. With games you care about the latest state and thus discarding older out of order packets is a better strategy than waiting for packets to serialize them like TCP would do. |
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If you find yourself implementing reliability and retransmission over UDP, you're doing it wrong. However, as I mention occasionally, turn off delayed ACKs in TCP to avoid stalls on short message traffic.
Reliable, no head of line blocking, in order delivery - pick any two. Can't have all three.