I am building an automation and base building game about a scientist sent on an unknown planet to build the foundations for a new habitable colony.
You will be using conveyor belts, machines, you will research new tech, farming and more!
If you like the idea consider wishlist! And join the discord server to follow the development!
As someone who thought Factorio was very well made but kinda hated playing it (not that I didn't finish it anyway), can you tell me what makes your game different from Factorio?
I am making the game much more chill than Factorio, without that constant amount of problems to solve to keep going. On top of it I am going to add base building (rimworld style) and farming.
Also the game progress will be based on milestones (similar to satisfactory).
I'd recommend changing the title a bit as it comes off as a bit spammy (IMO). It's the 'wishlist' call-to-action that does it. Maybe throw in a bit about what it is (pixel-art, Factorio-like, procedural, etc) instead.
In the spirit of being constructive: I would recommend adding a gameplay video as the first media asset on Steam, since it really helps one evaluate the game in ways that snapshots cannot
How is development going? What are you coding it in? Game engine? Are you making the visual assets (and I assume there's sound effects and music?) yourself?
If you like the idea consider wishlist! And join the discord server to follow the development!