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by flashingleds
1488 days ago
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It can go both ways of course. The first edition of Norman’s classic ‘design of everyday things’ was 1988, and it’s interesting to read that book today and see how a lot of the hard problems he was discussing were completely solved by the advent of touchscreen interfaces (specifically, the ability to reconfigure the interface according to what tasks are relevant at that moment). Done right, touchscreens are a huge boon for usability (I mean, look at what the iphone did). Done poorly they’re a disaster, but that’s been true forever with UI design regardless of the tools at hand. (I haven’t read the revised edition (2013) of Norman’s book, I guess he must address touchscreens) |
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Cars? Motherfucking abysmal. ATMs? How many times we tried to press a button realizing you're missing it completely because there's a 3-inch think screen? Laptops? Only those who like fingerprints. Cameras? I think if you are seriously using it, you prefer tactile. Signature pads? This should not even exist. Vending machines? I think they're more confusing with buttons jumping on screen and changing their labels than without. Handheld video games? Still rely on buttons.
I wish designers would not try to stick them in everything. They're only good for small handheld devices to cram lots of functions in, and they're always a UX compromise. They can only improve the number of functions you can squeeze in a device.