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by blackhaz 1488 days ago
What are the examples of touchscreens done right besides the iPhone which is also on a UX downhill since, probably iPhone 4 or 5 era?

Cars? Motherfucking abysmal. ATMs? How many times we tried to press a button realizing you're missing it completely because there's a 3-inch think screen? Laptops? Only those who like fingerprints. Cameras? I think if you are seriously using it, you prefer tactile. Signature pads? This should not even exist. Vending machines? I think they're more confusing with buttons jumping on screen and changing their labels than without. Handheld video games? Still rely on buttons.

I wish designers would not try to stick them in everything. They're only good for small handheld devices to cram lots of functions in, and they're always a UX compromise. They can only improve the number of functions you can squeeze in a device.

2 comments

Watches, phones, tablets.

What these have in common is that they are touchscreens. I can't think of a case of something else which just happens to have a touchscreen where I wouldn't prefer some other interface.

> touchscreens done right besides the iPhone

I prefer devices with qwerty to be honest, and if you already have a qwerty input plus sensor "joystick" w/ pressable button under it - I am talking about Blackberry - you quickly realize that you don't need sensor input except of for apps w/o proper support of joystick and webpages w/ GDPR.

> Signature pads? This should not even exist.

Drawing pads?

> I wish designers would not try to stick them in everything.

I wish designers and MARKETINGers stop to place them in anything, except of mentioned higher.

> Vending machines? I think they're more confusing with buttons jumping on screen and changing their labels than without

I have a vending machine from Porsche auto salon and buttons doesn't jump. Sensor is needed for adding kind of luxury mood if you already have a display which is needed for jumping Porsche logo.