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by kingcharles
1514 days ago
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I seem to remember BRender being one of the highest-performance software renderers of the day. I used to talk to Jez on Usenet and he offered me an interview at Argonaut (I was 16 I think) after I showed him my hand-coded x86 renderer. I don't think I was doing any real mode by that time, though. I can't even remember what effect running in real mode would have outside of the memory limitations? You can still access the full 32bit registers, right? (been 25 years since I coded x86). |
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The code was mostly C, with some protected mode x86 for inner loops. Prior to that point, all our PC games had been real mode x86- and BRender was a result of moving away from that.