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by samlittlewood
1513 days ago
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There were three similarish software renderers around at that time, BRender, Canon Renderware (Adam Billyard), and Rendermorphics RealityLab (Servan Keondjian). There were also some renderers out of the demo scene that were definitely faster (but often with perf. related limitations). The code was mostly C, with some protected mode x86 for inner loops. Prior to that point, all our PC games had been real mode x86- and BRender was a result of moving away from that. |
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I dug into the released BRender source until I found the inner loops, then I "Nope!"'d all the way out and remembered why I never went back to assembler.
Thanks for the memories. I'm glad the code survived all these years until it could be released.