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by ryanmercer
1511 days ago
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Aren't the point of tabletop RPGs primarily the fact that they are a social experience though? Wouldn't it be easier to just read a Choose Your Own Adventure, or play a solo text based adventure game? Or just log on to a roleplaying leaning MUD and still get the benefit of others? |
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The boundaries have always been fuzzy between RPGs that are a "social experience" and ones that are not. "Social experience" isn't necessarily a part of the definition of what an RPG is, even if you restrict it to just table top RPGs and not the equally long history of CYOA RPGs and Computer RPGs.
Between indie developers on sites like itch.io and elsewhere there's been a lot of interesting exploration of solo RPG adaptation (playing existing RPGs with their sometimes decades of lore and tools) and new solo RPG development. Which yes, to partially answer your questions: an RPG designed for a solo experience is likely always "easier" to play than playing an RPG designed for a table full of people, especially if you have to also do the work adapting it for solo play. (That said, again, there's an interesting growing market for "professional" solo adaptations of well loved table-top settings.)