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by apocolyps6
1510 days ago
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A little confused by what you mean. TTRPGs were not originally about tactical combat (old RPGs were very lethal so combat was a fail state), and wouldn't tactical combat (rather than the RP) make the game more soloable (lots of video games are just the combat part of an RPG)? |
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In the middle era, the trend was obvious with games like Vampire: The Masquerade and its Storyteller system, coupled with the LARPing fad and some diceless games.
Since that era, the trend has continued. Many games now have little or no crunch at all, and focus almost entirely on world-building, storytelling, and improv. Some games, like the mentioned Microscope, along with Ex Novo and The Quiet Year are almost entirely crunchless world-building and storytelling.
You can go quite far with just oracles and no system at all, and then if you need one, easily pull in something modern and light like FATE, Mythic, or Fu RPG that just adds a few die rolls to your otherwise creative campaign.
And it can be more soloable than crunchy games because you don't need tons of rules and stats and dice rolls. You instead have creative prompts and oracles and source material and can just go with it, reading, interpreting, writing wherever your imagination takes you.
I did also do a lot of solo wargaming, so crunch is not un-soloable, but less crunch is easier and can feel more rewarding.